Chelaris “Cheese” Windrifter

Level 5 Wood Elf Druid (Chaotic Good)

+8 Proficiency
16 Armor Class
43 HitPoints
35 Speed
3 Initiative

14 + 2 STR
16 + 3 DEX
15 + 2 CON

13 + 1 INT
17 + 4 WIS
14 + 2 CHA

Wild shape critters (BA)

House Cat:
Hitpoints: 1 (1d4 – 1)
Snelheid: 40 ft., klim 30 ft.
Bijzonderheden: Uitstekend in klimmen en sluipen. Ideaal voor het verkennen van smalle ruimtes en hooggelegen gebieden.


Rat:
Hitpoints: 1 (1d4 – 1)
Snelheid: 20 ft., klim 20 ft.
Bijzonderheden: Kan door kleine kieren en spleten glippen. Uitstekend in het verkennen van krappe ruimtes en ondergrondse gangen.


Raven:
Hitpoints: 1 (1d4 – 1)
Snelheid: 10 ft., vliegen 50 ft.
Bijzonderheden: Kan over grote afstanden vliegen en is goed in het observeren van gebieden vanuit de lucht. Kan boodschappen overbrengen naar bondgenoten.


Bat:
Hitpoints: 1 (1d4 – 1)
Snelheid: 5 ft., vliegen 30 ft.
Bijzonderheden: Uitstekende echolocatie voor het navigeren en lokaliseren van objecten en wezens in het donker. Perfect voor het verkennen van donkere grotten of ondergrondse gebieden.


Frog:
Hitpoints: 1 (1d4 – 1)
Snelheid: 20 ft., swim 20 ft.
Bijzonderheden: Kan zowel op het land als in het water bewegen. Nuttig voor het verkennen van moerassige gebieden en meren.

Wild shapes (BA)

Wolf:

  • Armor Class: 13
  • Hit Points: 11 (2d8 + 2)
  • Speed: 40 ft.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.
  • Keen Hearing and Smell: Advantage on Wisdom (Perception) checks that rely on hearing or smell.
  • Pack Tactics: Advantage on attack rolls against a creature if at least one of the wolf’s allies is within 5 feet of the creature and isn’t incapacitated.

 

Giant Badger:

  • Armor Class: 10
  • Hit Points: 13 (2d8 + 4)
  • Speed: 30 ft., burrow 10 ft.
  • Multiattack: The badger makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 4 (1d6 + 1) piercing damage.
  • Claws: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) slashing damage.


Brown Bear
:

  • Armor Class: 11
  • Hit Points: 34 (4d10 + 12)
  • Speed: 40 ft.
  • Multiattack: The bear makes two attacks: one with its bite and one with its claws.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) piercing damage.
  • Claws: Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

 

Crocodile:

  • Armor Class: 12
  • Hit Points: 19 (3d10 + 3)
  • Speed: 20 ft., swim 30 ft.
  • Bite: Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2) piercing damage, and the target is grappled (escape DC 12). Until this grapple ends, the target is restrained, and the crocodile can’t bite another target.


Giant Spider:

  • Armor Class: 14
  • Hit Points: 26 (4d10 + 4)
  • Speed: 30 ft., climb 30 ft.
  • Bite: Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 7 (1d8 + 3) piercing damage plus 7 (2d6) poison damage. The target must make a DC 11 Constitution saving throw, taking the poison damage on a failed save, or half as much damage on a successful one. If the poison damage reduces the target to 0 hit points, the target is stable but poisoned for 1 hour, even after regaining hit points, and is paralyzed while poisoned.
  • Web (Recharge 5-6): Ranged Weapon Attack: +5 to hit, range 30/60 ft., one creature. Hit: The target is restrained by webbing. As an action, the restrained target can make a DC 12 Strength check, bursting the webbing on a success. The webbing can also be attacked and destroyed (AC 10; hp 5; vulnerability to fire damage; immunity to bludgeoning, poison, and psychic damage).

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